import { GlobalRuntime, RenderingPlugin, RenderingPluginContext } from '@antv/g-lite'; export declare class HTMLRenderingPlugin implements RenderingPlugin { static tag: string; private context; /** * wrapper for camera */ private $camera; private displayObjectHTMLElementMap; /** * ! The reason for adding `offset` is that the `transform-origin` coordinate system of DOM is the local coordinate system of the element, while the `transform-origin` coordinate system of canvas drawing is the local coordinate system of the element's parent element. At the same time, the `transform` attribute value of the DOM element does not include `transform-origin`. */ private joinTransformMatrix; apply(context: RenderingPluginContext, runtime: GlobalRuntime): void; private createCamera; private getOrCreateEl; private updateAttribute; } //# sourceMappingURL=HTMLRenderingPlugin.d.ts.map