import type { Point, Vector2 } from '../types'; /** * @param vec * @param s */ export function scale(vec: Vector2, s: number): Vector2 { return [vec[0] * s, vec[1] * s]; } export function add(vec1: Vector2, vec2: Vector2): Vector2 { return [vec1[0] + vec2[0], vec1[1] + vec2[1]]; } export function sub(vec1: Vector2, vec2: Vector2): Vector2 { return [vec1[0] - vec2[0], vec1[1] - vec2[1]]; } export function min(vec1: Vector2, vec2: Vector2): Vector2 { return [Math.min(vec1[0], vec2[0]), Math.min(vec1[1], vec2[1])]; } export function max(vec1: Vector2, vec2: Vector2): Vector2 { return [Math.max(vec1[0], vec2[0]), Math.max(vec1[1], vec2[1])]; } export function distance(vec1: Vector2, vec2: Vector2): number { return Math.sqrt((vec1[0] - vec2[0]) ** 2 + (vec1[1] - vec2[1]) ** 2); } export function normalize(vec: Vector2): Vector2 { if (vec[0] === 0 && vec[1] === 0) return [0, 0]; const len = Math.sqrt(vec[0] ** 2 + vec[1] ** 2); return [vec[0] / len, vec[1] / len]; } /** * 将给定向量围绕指定点旋转指定角度 * @param vec * @param origin 旋转中心 * @param angle 旋转角度,弧度制 */ export function rotate(vec: Vector2, origin: Point, angle: number) { const [x, y] = vec; const [ox, oy] = origin; const dx = x - ox; const dy = y - oy; const sin = Math.sin(angle); const cos = Math.cos(angle); return [dx * cos - dy * sin + ox, dx * sin + dy * cos + oy]; } export function vertical(vec: Vector2, flag: boolean): Vector2 { return flag ? [vec[1], -vec[0]] : [-vec[1], vec[0]]; }